|  | Harris, Andy Game Programming The L Line , The Express Line to Learning The L Line - The Express Line to Learning
  1. Auflage - Februar 2007 34,90 Euro 2007. 570 Seiten, Softcover ISBN-10: 0-470-06822-1 ISBN-13: 978-0-470-06822-9 - John Wiley & Sons
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Probekapitel
Langtext Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you! * Learn the basics of programming and 2D graphics as you go * Plan programs, write and test code, and manage data * Create text-based games, racing games, arcade games, and more * Add sound, set up scorekeeping, and design avatars
All aboard for valuable online extras
Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials: * Test bank with challenging review questions * PowerPoint(r) slides with chapter outlines * Programming code from the book
Along The L Line * Complete tutorial coverage * Ample illustrations and examples * Real-world applications and hints for avoiding pitfalls * Practice exams that help evaluate your progress
Aus dem Inhalt Preface.
Chapter 1: Writing Your First Program.
Chapter 2: Working with Data.
Chapter 3: Taking Control.
Chapter 4: Building a Game Foundation.
Chapter 5: Drawing and Events.
Chapter 6: Audio and Basic Sprites.
Chapter 7: Building a Working Game.
Chapter 8: Making Animated Sprites.
Chapter 9: Realistic Movement.
Chapter 10: Building a Game Engine.
Appendix A: The Practice Exam Answers.
Appendix B: GameEngine Documentation.
Appendix C: Distributing Modules and Programs.
Appendix D: Creating Graphics and Sound.
Index.
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