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Harris, Andy
Game Programming
The L Line , The Express Line to Learning
The L Line - The Express Line to Learning

1. Auflage - Februar 2007
34,90 Euro
2007. 570 Seiten, Softcover
ISBN-10: 0-470-06822-1
ISBN-13: 978-0-470-06822-9 - John Wiley & Sons

Preis inkl. Mehrwertsteuer zzgl. Versandkosten.

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Probekapitel

Langtext
Get on the fast track to creating computer games


Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
* Learn the basics of programming and 2D graphics as you go
* Plan programs, write and test code, and manage data
* Create text-based games, racing games, arcade games, and more
* Add sound, set up scorekeeping, and design avatars

All aboard for valuable online extras

Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:
* Test bank with challenging review questions
* PowerPoint(r) slides with chapter outlines
* Programming code from the book

Along The L Line
* Complete tutorial coverage
* Ample illustrations and examples
* Real-world applications and hints for avoiding pitfalls
* Practice exams that help evaluate your progress

Aus dem Inhalt
Preface.

Chapter 1: Writing Your First Program.

Chapter 2: Working with Data.

Chapter 3: Taking Control.

Chapter 4: Building a Game Foundation.

Chapter 5: Drawing and Events.

Chapter 6: Audio and Basic Sprites.

Chapter 7: Building a Working Game.

Chapter 8: Making Animated Sprites.

Chapter 9: Realistic Movement.

Chapter 10: Building a Game Engine.

Appendix A: The Practice Exam Answers.

Appendix B: GameEngine Documentation.

Appendix C: Distributing Modules and Programs.

Appendix D: Creating Graphics and Sound.

Index.


 
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