|  | Au, Wagner James Game Design Secrets Secrets (Band 1)
  1. Auflage Oktober 2012 30,90 Euro 2012. 336 Seiten, Softcover ISBN 978-1-118-33774-5 - John Wiley & Sons
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| Langtext Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit!
This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture. * Provides an overview of the most popular game platforms and shows how to design games for each * Contains the basic principles of game design that will help promote growth and potential to generate revenue * Includes interviews with top independent game developers who reveal their success secrets * Offers an analysis of future trends that can open (or close) opportunities for game designers
Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.
Aus dem Inhalt Read This First xxiii
Part I Overview 1
Chapter 1 Market Overview: iOS, Facebook, and the Web 3
Chapter 2 iOS versus Facebook versus the Web: What's the Right Platform? 11
Part II Facebook 23
Chapter 3 Facebook Games: The Users, the Money, and the Major Players 25
Chapter 4 Facebook Game Design: Basic Principles for Growth and Revenue 41
Chapter 5 Facebook Design Lessons from KIXEYE and 5th Planet Games 59
Chapter 6 Future Trends and Opportunities for Facebook Games 75
Part III The Web 83
Chapter 7 Deep Dive into Web Gaming: Who Plays, Who Pays 85
Chapter 8 Web Game Design: Basic Principles for Growth and Revenue 101
Chapter 9 Web Game Developer Profiles: Kingdom of Loathing, Nitrome, and Desktop Tower Defense 115
Chapter 10 Future Trends and Opportunities for Web Gaming 127
Part IV iOS 139
Chapter 11 Quick Survey of the iOS Game Market. 141
Chapter 12 iOS Game Design: Basic Principles for Growth and Revenue 153
Chapter 13 iOS Game Developer Profile: Tiger Style and Hatch 169
Chapter 14 Future Trends and Opportunities for iOS Gaming 185
Part V Funding Your Game 199
Chapter 15 Is Your Game Ready to Get VC or Crowdfunding? 201
Part VI Game Design Docum ents and Fin al Thoug hts 213
Chapter 16 Game Design Documents: Tiger Style's Spider and Waking Mars 215
Chapter 17 Concluding Thoughts Before You Start Designing 251
Part VII Appendixes 259
Appendix A Resources for Designers 261
Appendix B 3 Design Principles 279
Appendix C Glossary of Terms and Acronyms 291
Index 297
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