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Goldstein, Neal
Objective-C Programming For Dummies

1. Auflage Oktober 2012
28,90 Euro
2012. 480 Seiten, Softcover
ISBN 978-1-118-21398-8 - John Wiley & Sons

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Langtext
A step-by-step guide to understanding object-oriented programming with Objective-C

As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon.
* Assumes no prior knowledge of programming and keeps the tone clear and entertaining
* Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years
* Features all material completely compliant with the latest standards for Objective-C and Apple programming

Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!

Aus dem Inhalt
Introduction 1

Part I: Getting to the Starting Line 7

Chapter 1: Computer Programming Exposed!9

Chapter 2: Creating Your First Program 21

Chapter 3: The Object in Objective-C 63

Part II: Speaking the Language of Objective-C 71

Chapter 4: Language and Programming Basics 73

Chapter 5: Functions and Data Structures 111

Chapter 6: Adding a Little More Class to Your Program 145

Chapter 7: Objects Objects Everywhere 175

Chapter 8: Using the Debugger 193

Chapter 9: Using Control Statements and Loops 211

Part III: Walking the Object-Oriented Walk 233

Chapter 10: Basic Inheritance 235

Chapter 11: Encapsulating Objects 255

Chapter 12: The Birth of an Object 275

Chapter 13: Getting a Handle on Memory Management 289

Part IV: Moving from Language to Application 307

Chapter 14: Getting Data from Other Objects 309

Chapter 15: Show Me the Data 323

Chapter 16: Extending the Behavior of Objects 357

Chapter 17: Adding an iPhone User Interface 373

Chapter 18: Adding a Mac User Interface 403

Part V: The Part of Tens 419

Chapter 19: Ten Debugging Tips 421

Chapter 20: Ten Ways to Be a Happy Developer 425

Index 431

 





 

        

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