Home    Service    Karriere    Newsletter    Das Unternehmen    Produktsuche    E-Books   Shopping cart    English
Bücher | Vorschau | Informatik | Introduction to Programming and Object-Oriented Design Using Java
 

Sachbuch

Für Dummies

Verdammt clever

Sybex

Little Black Books

ProPhysik

ChemistryViews

MaterialsViews

wileyPLUS

WileyOnline Library

Ernst & Sohn

mehr >>
Niño, Jaime / Hosch, Frederick A.
Introduction to Programming and Object-Oriented Design Using Java

August 2008
65,90 Euro
2008. 1040 Seiten, Softcover
ISBN 978-0-470-12871-8 - John Wiley & Sons

Preis inkl. Mehrwertsteuer zzgl. Versandkosten.



Jetzt kaufen

PrintPDF
E-Books sind auch über alle bekannten E-Book Shops erhältlich.


Langtext
The 3rd edition of Introduction to Programming and Object-Oriented Design continues to provide students with an objects first introduction to programming and software design using Java. Java is used as a vehicle for teaching problem modeling using fundamental software engineering principles and concepts. The text has been updated to include more problems and exercises and additional relevant examples. It also offers optional, interactive exercises using the DrJava integrated development environment (IDE). The UML is employed (very informally) for denoting objects, object relationships, and system dynamics. No specific previous programming experience is assumed, and the text is appropriate for first year computer science majors. The text could also carry over to a second course on data structures or software/OO design.

Aus dem Inhalt
Chapter 0: Introduction to Object-Oriented Software Design

Chapter 1: Data Abstraction: Introductory concepts

Chapter 2: Defining a Simple Class

Chapter 3: Designing Interacting Classes

Chapter 4: Conditions

Chapter 5: Programming by Contract

Chapter 6: Testing

Chapter 7: Building a Text-Based User Interface

Chapter 8: The Software Life Cycle: Building a complete system

Chapter 9: Specifying Clients: Interfaces

Chapter 10: Class Subtyping and Inheritance

Chapter 11: Modeling with Abstraction

Chapter 12: Lists

Chapter 13: Arrays

Chapter 14: Sorting and Searching

Chapter 15: Failures and Exceptions

Chapter 16: Stream I/O

Chapter 17: Building a Graphical User Interface

Chapter 18: Integrating User Interface and Model: the model-view controller pattern

Chapter 19: Recursion

Chapter 20: Generic Structures

Chapter 21: Implementing Lists: Linked implementations

Chapter 22: Iterators

Supplement A: Systems and Software

Supplement B: Programming Errors

Supplement C: Applets

Supplement D: Enumeration Types: the rest of the story

Appendix i: Compiling, Executing, and Documenting

Appendix ii: DrJava

Appendix iii: Controls and Basic Latin: the first 128 Unicode characters

 




 

        

Seite empfehlen          RSS-Feeds         Druckversion         Sitemap

©2013 Wiley-VCH Verlag GmbH & Co. KGaA - Betreiber
http://www.wiley-vch.de - mailto: info@wiley-vch.de
Datenschutz