|  | Harrison, Richard Symbian OS C++ for Mobile Phones, Volume 2 Programming with Extended Functionality and Advanced Features Symbian Press
  1. Edition August 2004 44.90 Euro 2004. 462 Pages, Softcover - Textbook - ISBN 978-0-470-87108-9 - John Wiley & Sons
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| Short description For the year 2003, the worldwide wireless revenue was estimated at $600 billion. The majority of mobile phones on the market are based on Symbian OS, an advanced, open operating system licensed by the world's leading mobile phone manufacturers. Inside Symbian OS: Symbian OS C++ for Mobile Phones, Part 2 describes the new features particular to V7.0 and will provide the conceptual and theoretical underpinnings of the OS to give developers a thorough understanding of Symbian OS. Its central approach involves describing the interaction between the OS and the application, broadly following the lifecycle of an application. With plenty of code examples, the book will detail advanced features such as user interfaces, files and views, multimedia services, and communications and messaging.
From the contents Foreword.
About this book.
Innovation Through Openness.
About the Authors.
Acknowledgements.
1. Symbian OS Fundamentals.
1.1 Object Creation and Destruction.
1.2 Error Handling and Cleanup.
1.3 Naming Conventions.
1.4 Descriptors.
1.5 Active Objects.
1.6 Summary.
2. Symbian OS User Interfaces.
2.1 Introduction.
2.2 The Common Framework.
2.3 The Screen Layout.
2.4 Common UI Components.
2.5 UI-specific Components.
2.6 Skins.
2.7 Handling User Input.
2.8 Summary.
3. A Running Application.
3.1 Introduction.
3.2 System Calls.
3.3 Summary.
4. Using Controls and Dialogs.
4.1 What is a Control?
4.2 Simple Controls.
4.3 Compound Controls.
4.4 Control Layout.
4.5 Handling Key and Pointer Events.
4.6 Observing a Control.
4.7 Drawing a Control.
4.8 Dialogs.
4.9 More Complex Dialogs.
4.10 Interface Class Usage in Dialogs.
4.11 Custom Controls in Dialogs.
4.12 Summary.
5. Views and the View Architecture.
5.1 Controlling Your Application with Views.
5.2 View Architecture Components.
5.3 Implementing Views.
5.4 Creating Views.
5.5 Registering Views.
5.6 Switching Between Views.
5.7 Deregistering Views.
5.8 More on Views.
5.9 View Specific Behavior on UIQ and Series 60 Platforms.
5.10 Conclusion.
5.11 Summary.
6. Files and the Filing System.
6.1 Filing System Services.
6.2 Streams.
6.3 Stores.
6.4 Using INI Files.
6.5 Resource Files and Bitmaps.
7. Multimedia Services.
7.1 The Multimedia Component Architecture.
7.2 The Multimedia Framework (MMF).
7.3 Using the MMF.
7.4 Using Audio.
7.5 Using Video.
7.6 Controller Framework API.
7.7 Using the ICL.
7.8 Using Ecam.
8. Comms and Messaging.
7.1 Introduction.
8.2 Overview of Symbian OS Comms Architecture.
8.3 Protocol Support.
8.4 MMS.
8.5 Summary.
9. Testing on Symbian OS.
9.1 Code Coverage Analysis.
9.2 Binary Compatibility Tool.
9.3 Test Driver.
9.4 Analyzing the Results.
9.5 Sampling Profiler.
9.6 Countloc - Measuring Source Code Size.
9.7 Summary.
Appendix 1. Example Projects.
Appendix 2. Symbian OS System Model.
Appendix 3. Writing Good Symbian OS Code.
Appendix 4. Developer Resources.
Appendix 5. Build Process Overview.
Appendix 6. Specifications of Symbian OS Phones.
Index.
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