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Yaman, Dan / Covington, Missy
I'll Take Learning for 500
Using Game Shows to Engage, Motivate, and Train

1. Edition - June 2006
37.90 Euro
2006. 272 Pages, Softcover
ISBN-10: 0-7879-8306-3
ISBN-13: 978-0-7879-8306-2 - John Wiley & Sons


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Sample Chapter

Short description
While there have been numerous books on using games for learning, there has never been one that focuses on the cultural phenomenon of game shows. This book illustrates the many different elements that are required to make a effective "game show" games-everything from writing effective questions, to changing pre-existing game show rules, to hosting, to creating new games.

From the contents
CD Content.

Foreword by Sivasailam "Thiagi" Thiagarajan.

Introduction: Why We Wrote This Book.

A Tale of Two Classrooms.

First Things First . . . .

Part One: Game Shows and Learning.

1. Classroom vs. Hollywood: How Training Game Shows Differ from TV Game Shows.

2. Why Use a Game Show?

3. Myths, Misconceptions, and Frequently Asked Questions.

Part Two: Designing a Game Show for Learning.

4. Catalogue of Game Shows.

5. Selecting the Right Game for Your Purpose.

6. Customizing Your Game Show.

7. Customizations for Your Specific Game Show.

8. Teams, Titles, and Trinkets.

Part Three: Writing Effective Questions.

9. Question Types and Tips.

10. Effective Question Writing.

11. Questions to Fit Your Purpose.

12. Using Multimedia in Your Questions.

Part Four: Conducting a Game Show.

13. The Ultimate Game Show Host.

14. Maximizing Learning in the Game Show.

15. Setting Up for the Game Show.

16. High or Low Tech.

17. Rating Your Performance.

Successful Game Show Checklist.

Hallmarks of a Successful Game Show.

Troubleshooting Guide.

References.

Resources.

Research and Books That We Love.

Game Show Resources.

Trainer's Resources.

Index.

About the Authors.

How to Use the CD-ROM.

Continuation of copyright page.

CD Content.

Rules Checklist.

Checklist for a Successful Game Show.

Game Play Cards.

Jeopardy!

Family Feud.

Tic-Tac-Dough.

Beat the Clock.

Wheel of Fortune.

Concentration.

Who Wants to Be a Millionaire?

College Bowl.

Sample Game Shows.


 
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