2. Edition August 2004 29.90 Euro 2004. 402 Pages, Softcover ISBN 978-0-7645-7494-8 - John Wiley & Sons
Short description AppleScript is object-oriented programming language used to write script files to automate tasks and customize applications for the Mac. AppleScript For Dummies, Second Edition uses practical, easy-to-understand tips to put the power of this user-friendly programming language into the reader's hands. It offers a clear understanding of how to script Internet activities, iLife applications, and automate workflows.
From the contents Introduction.
Part I: Getting Started.
Chapter 1: A Cannonball Dive into the Scripting Pool.
Chapter 2: AppleScript Basics without Stomach Acid.
Chapter 3: Writing a Script without Ink.
Part II: All You Ever Needed to Know about AppleScript You Learned in Part II.
Chapter 4: Values: Different Types of Information.
Chapter 5: Variables: Data Cupboards.
Chapter 6: Operators: Math without Mistakes.
Chapter 7: References: Being Picky about Data.
Chapter 8: Commands: Ordering AppleScript Around.
Chapter 9: I/O (I Owe) without Credit Cards.
Chapter 10: If: Letting Your Computer Make Decisions So You Can Blame It Later.
Chapter 11: Repeat: Going in Circles for Fun and Profit.
Chapter 12: Try: Dealing with Problems without Crashing.
Chapter 13: Handlers: Organizing Your Script.
Chapter 14: Properties: Storing Data for Awhile.
Chapter 15: Deploying Scripts: Cool Ways to Access Scripts.
Chapter 16: Autonomous Scripts: Working Unsupervised.
Chapter 17: Taking Charge of Applications.
Chapter 18: Debugging: Fixing Problems without DDT.
Chapter 19: Scripting Additions: Taking AppleScript to New Heights.
Chapter 20: Script Objects: Recycling Scripts for a Healthy Environment.
Chapter 21: Miscellaneous Advanced Stuff.
Part III: How to Control the World--or at Least Some Common Programs.
Chapter 22: Finder/System Tricks without Touching the Mouse.
Chapter 23: Business Applications and Microsoft Office 2004.
Chapter 24: Layout and Graphics Applications.
Chapter 25: Scripting the Web.
Chapter 26: Scripting iLife.
Chapter 27: GUI Scripting.
Part IV: The Part of Tens.
Chapter 28: More Than Ten Scriptable Applications.