C++ All-in-One For Dummies
4. Auflage Februar 2021
912 Seiten, Softcover
Wiley & Sons Ltd
Get ready for C++20 with all you need to know for complete mastery!
Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable!
This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
* Conquer advanced programming and troubleshooting
* Streamline your code with lambda expressions
* Use C++ where you need it: for gaming, enterprise applications, and Web services
* Uncover object secrets including the use of design patterns
* Discover how to use functional programming techniques to make code concise and easy to read
If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Book 1: Getting Started with C++ 7
Chapter 1: Configuring Your Desktop System 9
Chapter 2: Configuring Your Mobile System 27
Chapter 3: Creating Your First C++ Application 45
Chapter 4: Storing Data in C++ 69
Chapter 5: Directing the Application Flow 105
Chapter 6: Dividing Your Work with Functions 139
Chapter 7: Splitting Up Source Code Files 169
Chapter 8: Referring to Your Data Through Pointers 187
Book 2: Understanding Objects and Classes 225
Chapter 1: Working with Classes 227
Chapter 2: Using Advanced C++ Features 269
Chapter 3: Planning and Building Objects 309
Chapter 4: Building with Design Patterns 335
Book 3: Understanding Functional Programming 367
Chapter 1: Considering Functional Programming 369
Chapter 2: Working with Lambda Expressions 397
Chapter 3: Advanced Lambda Expressions 415
Book 4: Fixing Problems 427
Chapter 1: Dealing with Bugs 429
Chapter 2: Debugging an Application 443
Chapter 3: Stopping and Inspecting Your Code 457
Chapter 4: Traveling About the Stack 469
Book 5: Advanced Programming 479
Chapter 1: Working with Arrays, Pointers, and References 481
Chapter 2: Creating Data Structures 515
Chapter 3: Constructors, Destructors, and Exceptions 541
Chapter 4: Advanced Class Usage 571
Chapter 5: Creating Classes with Templates 601
Chapter 6: Programming with the Standard Library 637
Book 6: Reading and Writing Files 681
Chapter 1: Filing Information with the Streams Library 683
Chapter 2: Writing with Output Streams 697
Chapter 3: Reading with Input Streams 711
Chapter 4: Building Directories and Contents 727
Chapter 5: Streaming Your Own Classes 737
Book 7: Advanced Standard Library Usage 751
Chapter 1: Exploring the Standard Library Further 753
Chapter 2: Working with User-Defined Literals (UDLs) 779
Chapter 3: Building Original Templates 795
Chapter 4: Investigating Boost 817
Chapter 5: Boosting up a Step 849
Index 869