John Wiley & Sons C++ All-in-One For Dummies Cover Get ready for C++20 with all you need to know for complete mastery! Your comprehensive and updated .. Product #: 978-1-119-60174-6 Regular price: $37.29 $37.29 Auf Lager

C++ All-in-One For Dummies

Mueller, John Paul

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4. Auflage Februar 2021
912 Seiten, Softcover
Wiley & Sons Ltd

ISBN: 978-1-119-60174-6
John Wiley & Sons

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Get ready for C++20 with all you need to know for complete mastery!

Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable!

This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
* Conquer advanced programming and troubleshooting
* Streamline your code with lambda expressions
* Use C++ where you need it: for gaming, enterprise applications, and Web services
* Uncover object secrets including the use of design patterns
* Discover how to use functional programming techniques to make code concise and easy to read

If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!

Introduction 1

Book 1: Getting Started with C++ 7

Chapter 1: Configuring Your Desktop System 9

Chapter 2: Configuring Your Mobile System 27

Chapter 3: Creating Your First C++ Application 45

Chapter 4: Storing Data in C++ 69

Chapter 5: Directing the Application Flow 105

Chapter 6: Dividing Your Work with Functions 139

Chapter 7: Splitting Up Source Code Files 169

Chapter 8: Referring to Your Data Through Pointers 187

Book 2: Understanding Objects and Classes 225

Chapter 1: Working with Classes 227

Chapter 2: Using Advanced C++ Features 269

Chapter 3: Planning and Building Objects 309

Chapter 4: Building with Design Patterns 335

Book 3: Understanding Functional Programming 367

Chapter 1: Considering Functional Programming 369

Chapter 2: Working with Lambda Expressions 397

Chapter 3: Advanced Lambda Expressions 415

Book 4: Fixing Problems 427

Chapter 1: Dealing with Bugs 429

Chapter 2: Debugging an Application 443

Chapter 3: Stopping and Inspecting Your Code 457

Chapter 4: Traveling About the Stack 469

Book 5: Advanced Programming 479

Chapter 1: Working with Arrays, Pointers, and References 481

Chapter 2: Creating Data Structures 515

Chapter 3: Constructors, Destructors, and Exceptions 541

Chapter 4: Advanced Class Usage 571

Chapter 5: Creating Classes with Templates 601

Chapter 6: Programming with the Standard Library 637

Book 6: Reading and Writing Files 681

Chapter 1: Filing Information with the Streams Library 683

Chapter 2: Writing with Output Streams 697

Chapter 3: Reading with Input Streams 711

Chapter 4: Building Directories and Contents 727

Chapter 5: Streaming Your Own Classes 737

Book 7: Advanced Standard Library Usage 751

Chapter 1: Exploring the Standard Library Further 753

Chapter 2: Working with User-Defined Literals (UDLs) 779

Chapter 3: Building Original Templates 795

Chapter 4: Investigating Boost 817

Chapter 5: Boosting up a Step 849

Index 869
John Paul Mueller has produced 116 books and more than 600 articles on a range of topics that include functional programming techniques, application devel- opment using C++, and machine learning methodologies.