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Internet of Augmented Me, I.AM

Empowering Innovation for a New Sustainable Future

Duvaut, Patrick / Dalloz, Xavier / Menga, David / Koehl, Francois / Chriqui, Vidal / Brill, Joerg

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1. Auflage November 2020
240 Seiten, Hardcover
Wiley & Sons Ltd

ISBN: 978-1-78630-508-4
John Wiley & Sons

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I.AM catalyzes the "convergence for good" of the biological, physical and digital worlds, helping us to better tackle the toughest challenges of the 2020s: climate change, resource depletion, an aging population, social inclusion, the empowerment of people, health crises and the post-pandemic world, as well as new issues emerging in relation to economical, societal and everyday life. This book dives into disruptive concepts of I.AM such as: Trust as a Service, Business as a Game, ATAWAD (AnyTime, AnyWhere, Any Device), PCE (Productivity of Collaborative Exchange), Unimedia, Shazamization of everything, decentralization of everything, BOTization and Build to Order for Me, Blockchain and Empowerment of Me, edge computing, augmented industry, augmentation value chain and empowering innovation, etc. The fluid, easy-to-read style of this book targets the broadest scope of readers, from purpose-driven and business-oriented individuals, to students, researchers, experts, innovators, consultants, managers and politicians, all eager to empower people to work towards a more sustainable future.

Forewords xi

Introduction xv

About the Authors xvii

Acknowledgements xix

Chapter 1. With the Internet of Augmented Me, a New Wave of Innovation is Coming, Which Will Change Everything 1

1.1. The Internet of Augmented Me: new technologies, new jobs, new business 1

1.2. Characteristics of the Internet of Augmented Me 7

1.2.1. Building trust and autonomy 8

1.2.2. The digital twin 11

1.2.3. The interaction with objects, ATAWAD (AnyTime, AnyWhere, Any Device) 12

1.2.4. Massive decentralization of everything 13

1.2.5. Unimedia and open marketing 13

1.2.6. The robot coach 15

1.2.7. The unification of communities 18

1.2.8. Anonymous personalization 19

1.3. Towards business platforms and subscriptions 19

1.4. Examples of business sectors that will be impacted by I.AM 20

1.5. Business model of the Internet of Augmented Me 24

1.5.1. Reminder of the definition of a business model 24

1.5.2. Main features of the business model of I.AM 25

1.5.3. Customer segmentation 29

1.5.4. Relationship with company customers 29

1.5.5. Distribution channels of supply, products and services 29

1.5.6. Customer adherence to company values and brand 30

1.5.7. Value proposal 30

1.5.8. Main company partners 31

1.5.9. Key company resources 31

1.5.10. Business cost structure 32

1.5.11. Company income 32

1.6. Glossary 34

Chapter 2. The Patterns of the Internet of Augmented Me 37

2.1. Why patterns? 37

2.2. "Zero everything economy" 38

2.2.1. The problem 38

2.2.2. The solution 39

2.2.3. Consumer advantages 43

2.3. "Shazamization of everything" 43

2.3.1. The problem 43

2.3.2. The solution 44

2.3.3. Consumer advantages 45

2.4. Consumerization of everything 46

2.4.1. The problem 46

2.4.2. The solution 47

2.4.3. Consumers' advantages 47

2.5. Business as a Game 48

2.5.1. The problem 48

2.5.2. The solution 48

2.5.3. Consumer advantages 50

2.6. Virtualization of everything, the era of digital twins 50

2.6.1. The problem 50

2.6.2. The solution 51

2.6.3. Consumer advantages 52

2.7. The technology disappears 52

2.7.1. The problem 52

2.7.2. The solution 53

2.7.3. Consumer advantages 54

2.8. Nature as a source of inspiration 54

2.8.1. The problem 54

2.8.2. The solution 55

2.8.3. Consumer advantages 61

2.9. BOTization of Everything, "Build to Order for Me" 61

2.9.1. The problem 61

2.9.2. The solution 62

2.9.3. Customer advantages 62

2.10. Decentralization of everything 63

2.10.1. The problem 63

2.10.2. The solution 63

2.10.3. Consumer advantages 66

2.11. Automation of everything 66

2.11.1. The problem 66

2.11.2. The solution 66

2.11.3. Consumer advantages 70

2.12. Patterns are linked together, they are design compasses of the Internet of Augmented Me 71

Chapter 3. Edge Computing for Processing and Connectivity in the World of Internet of Augmented Me 73

3.1. Edge computing 73

3.1.1. Summary 73

3.1.2. Edge computing is a fundamental non-visible part of online services 74

3.1.3. From the past to now, edge computing is a natural evolution 75

3.1.4. Do you need a killer service to demonstrate edge computing's reality and benefits? 76

3.1.5. Purpose of this chapter 78

3.2. What is edge computing? Edge of what? 78

3.2.1. Edge of what? 78

3.2.2. Is it a set of isolated local devices connected to the cloud? 80

3.3. Why is edge computing so important? What are the main benefits? 83

3.3.1. Seamless in mobility situations 83

3.3.2. Best reaction as quickly as possible, in real time 84

3.3.3. Crucial component in privacy protection 84

3.3.4. Scalability to address volume and usage continuity 85

3.4. Edge computing, a question of architecture and implementation models 86

3.4.1. Implementation models introduction 87

3.4.2. Fog computing model 87

3.4.3. Cloudlet model 88

3.4.4. Mobile edge computing model 89

3.5. Edge computing, major technical concerns 89

3.5.1. Networks 89

3.5.2. Security 90

3.5.3. Energy management 91

3.5.4. Combining technologies to react at the right speed 92

3.5.5. Artificial intelligence integration 93

3.5.6. Software development practices 94

3.6. What about usages? 95

3.6.1. Smartphones 96

3.6.2. Internet of Things (IoT) 97

3.6.3. Mobility: autonomous cars and vehicles 98

3.6.4. Smart building, Smart city, Smart home means Smart everything 100

3.6.5. Industry 102

3.7. Takeaways 103

3.7.1. Main definitions 103

3.7.2. Edge computing key performance indicators (KPIs) 107

3.7.3. Edge computing - main figures 109

3.8. Glossary 110

Chapter 4. Blockchain for New Flows of Value and the Empowerment of Me 113

4.1. Introduction 113

4.1.1. Bitcoin, the mother of blockchains 113

4.1.2. The consequences of Bitcoin or the Internet of Value 114

4.1.3. From Bitcoin to blockchain(s) 115

4.2. The six characteristics of blockchains 116

4.2.1. Identification 117

4.2.2. Money 117

4.2.3. Proof 117

4.2.4. Autonomy 117

4.2.5. Contract 118

4.2.6. Traceability 118

4.3. The empowerments of ME 118

4.3.1. The Decentralized Finance (DeFi) movement - financial empowerment 118

4.3.2. Decentralized computing 127

4.3.3. Energy 128

4.3.4. Booking services 130

4.4. Glossary 133

Chapter 5. Internet of Augmented Industry 135

5.1. Formation of a systematic approach to implement digitalization in production 135

5.1.1. Organizational foundation 135

5.1.2. Selection of digital initiatives 136

5.1.3. Implementation of digital initiatives 137

5.1.4. Selected digital initiatives 137

5.2. Digital planning and controlling of production 137

5.2.1. Digital planning preparation 139

5.2.2. Digital production planning execution 141

5.2.3. Digital controlling of production 144

5.3. Robotics 146

5.3.1. Pin milling robot for Jo bolt rivets 147

5.4. Virtual and augmented reality use cases 150

5.4.1. Digital work order 151

5.4.2. Remote assistance 153

5.4.3. Virtual reality for inspection 154

5.4.4. Augmented reality (AR) for harness manufacturing 156

5.4.5. Augmented reality (AR) for assembly 157

5.5. Glossary and acronyms 161

Chapter 6. The "AugmentChain": Sustainable Augmentation Value Chain for Intangible Assets 163

6.1. Are intangible assets the 21st Century's key value drivers? 163

6.2. What are intangible asset value locks? 165

6.3. Can blockchain unleash the full value of intangible assets? 166

6.3.1. Blockchain: the "trust machine" to neutralize human corruptibility 166

6.3.2. A hybrid human-machine trust protocol 167

6.3.3. EOS, a path to solve some systemic blockchain issues 169

6.3.4. In spite of massive R&D worldwide and an explosion in use-cases, blockchain is still - after 10 years of existence - Tech4Geeks4Speculation! 170

6.3.5. Towards GreenTouch4Good and a sustainable digital: the "Internet of Augmented Me, I.AM"! 170

6.3.6. Emergence of "empowerment driven" blockchain protocols and usage 171

6.3.7. Blockchain map 172

6.4. What is the intangible asset AugmentChain? 173

6.4.1. Continuum of three worlds: physical, digital and biological 173

6.4.2. The AugmentChain is propelled by three "pyramidal" engines 175

6.4.3. The outcome pyramidal engine 176

6.4.4. The AugmentChain enabler's pyramidal engine 179

6.4.5. The AugmentChain catalyst's pyramidal engine 191

6.5. Conclusion and takeaways 199

6.6. List of acronyms 200

References 203

Index 205
Patrick Duvaut is Head of Innovation at IMT France. He has more than 20 years of international experience (in the USA, Japan, India, China and France) as Head of Innovation for Public and Private Organizations worldwide and he owns 70 patents.

Xavier Dalloz is Head of the Xavier Dalloz Consulting firm and leads the CES French Mission. He has over 30 years of experience in strategic consulting on the use of new technologies in businesses for competitive advantages.

David Menga is a research engineer at EDF Lab Paris-Saclay. He designs services for smart homes and smart buildings. He is an expert in embedded systems, AI, blockchain and the impact of technologies in everyday life.

François Koehl created and developed a strategy and management consulting firm, working there for 17 years before integrating it into one of the large French Audit firms, Mazars. In 2019, he joined Tasmane to focus on strategies in a digital world.

Vidal Chriqui is the inventor of BTU Protocol, the first peer-to-peer booking and transaction protocol. It empowers businesses to engage directly with consumers, thus allowing them to take back control of their physical and digital distribution.

Joerg Brill is Head of Plants and AIT Spacecraft at Airbus Defense and Space. He is responsible for the Pre-FALs, aero- and space structures production and MAIT (Manufacturing, Assembly, Integration and Test) of space systems.