Short description This book offers reliable tips and techniques for online learning that can be easily adapted make their instructional materials more engaging and compelling. The suggestions and ideas are evaluated by an astute and well-known editorial team with a great deal of applied experience and top-notch credentials. This team evaluated ideas on the basis of size/scalability; creativity; applicability in a variety of settings; ease of implementation (with easily available, industry standard tools); and technologies (non-proprietary outputs).
From the contents Acknowledgments.
Preface.
Introduction.
SECTION 1. LEARNERS, ACTIVITIES, AND ASSESSMENTS. Chapter 1. Ideas for Supporting Learners and Learning.
Learning Agreements.
Prework Verification.
Study Schedule.
Performance Tips.
Move It.
Confirm Exercise Instructions.
E-Portfolio.
Anonymous Weekly Survey.
Personal Wishes.
Really Simple Syndication Feeds.
Contingency Plans.
Virtual Office Hours.
Chatbots. Chapter 2. Ideas for Making Collaboration Work.
Group Formation.
Prep for Collaborative Work.
Team Agreement Template.
Team Assessment.
Rules of Engagement Agreement.
Team Review Form.
Chapter 3. Ideas for Making Discussions Work.
Discussion Message Protocols.
Evaluate Your Contribution.
Karma Points for Contributions.
Acronym and Emoticon Help.
Chapter 4. Ideas for Self-Directed and Asynchronous Activities.
Table Organizers.
Red Dog.
Enter, Compare, Print, and Discuss.
Tell Me Why.
Time Me.
Digital Stories.
Share Bookmarks.
Tell Me About Yourself.
An Expert View.
Email the Author.
MiniQuest.
Blog It.
My Chair.
Easy Peer Editing.
Introducing Critical Evaluation.
Chapter 5. Ideas for Synchronous Activities.
Chat Moderator.
Come (Back) Early.
Low-Tech Listening Exercise.
Trainer-Expert Collaboration.
Pyramid.
Before Ninety.
Daring Feats.
Spotlights.
Vowels.
Gordon Mackenzie-Style Lecture.
Vanity License Plate.
Lighten Up.
Where Are You?
Word Search.
Chapter 6. Ideas for Self-Check Activities and Assessments.
Adapted Classroom Assessment Techniques.
Review Puzzles and Games.
Flash Cards.
Know Your Flooring.
Board Game Self-Check.
Drag-and-Drop Self-Check.
Fact-or-Fiction Self-Check.
Mixed Signals.
Millionaire Game.
Show Training Value.
SECTION 2. INSTRUCTIONAL DESIGN.
Chapter 7. Ideas for the Design and Development Process.
Process Flowchart.
Design Guidelines.
Learner Stories.
Personalized Learning Model.
Content Templates.
Fast E-Learning Templates.
Chapter 8. Ideas for Navigation and Usability.
Concept Maps and Causal Loops for Navigation.
Collapsible and Movable Text Layer.
Automated Back and Next Buttons and Page Numbering.