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Mullen, Tony
Blender Studio Projects
Digital Movie-Making

1. Edition - May 2010
43.90 Euro
2010. 272 Pages, Softcover
- Practical Approach Book -
ISBN-10: 0-470-54313-2
ISBN-13: 978-0-470-54313-9 - John Wiley & Sons


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Learn how to get professional results from Blender

Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games.

Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way.
* Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max
* Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software
* Shows you how to use Blender attributes and tools for professional results
* Allows you to emerge with finished, renderable objects and assets for use in film, video, or games
* Includes a DVD with starter, intermediate, and final files, plus movie files for reference

This unparalleled book contains everything you need to know to take your Blender skills to a new level.

From the contents
Introduction.

Chapter 1: Blender in the Studio.

Chapter 2: Planning and Preproduction.

Chapter 3: Creating a 3D Animatic.

Chapter 4: Modeling.

Chapter 5: Rigging Characters.

Chapter 6: Animating a Character Scene.

Chapter 7: Descent into the Maelstrom.

Appendix: About the Companion DVD.

Index.


 
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