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Spencer, Scott
ZBrush Creature Design
Creating Dynamic Concept Imagery for Film and Games

1. Edition May 2012
43.90 Euro
2012. 384 Pages, Softcover
- Practical Approach Book -
ISBN 978-1-118-02433-1 - John Wiley & Sons




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Detailed description
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!

ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.
* Guides you through artistic concepts to visualize your creature
* Walks you through the process of conceptualizing a creature in ZBrush
* Details techniques for using Photoshop to refine your design
* Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool

ZBrush Creature Design helps you bring your creature concepts to life.

From the contents
Introduction xvii

Chapter 1 ZBrush as a Character Design Tool 1

Chapter 2 The Character Portrait: Sculpting the Alien Mystic 27

Chapter 3 The Interdimensional Traveler: A Full Body Character Design 53

Chapter 4 Posing the Interdimensional Traveler 89

Chapter 5 Painting the Interdimensional Traveler 111

Chapter 6 A Biomechanical Character 147

Chapter 7 Sculpting a Mermaid Character with Dynamesh 175

Chapter 8 Sculpting the Forest Spirit 203

Chapter 9 Painting the Forest Spirit 243

Chapter 10 Rendering the Enforcer 285

Chapter 11 ZBrush for Digital 3-D Printing 311

Appendix About the Companion DVD 341

Index 345

 




 

        

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