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Baker, Donna L.
Official SWiSHmax Bible
Bible

1. Edition - December 2004
25.90 Euro
2004. 696 Pages, Softcover
ISBN-10: 0-7645-7563-5
ISBN-13: 978-0-7645-7563-1 - John Wiley & Sons


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Sample Chapter

Detailed description
* Developed and comarketed with SWiSHzone.com, this first-ever SWiSHmax book is packed with tips, techniques, and secrets from the world's top SWiSHmax users
* SWiSHmax offers an easy, intuitive interface that lets Web designers create cool Flash movies, effects, and even games-without learning Flash or ActionScript
* SWiSHmax is the premier product of SWiSHzone.com, which reports 500,000 unique visitors a month, 3 million downloads, and 200,000 registered users
* A companion Web site is packed with examples and templates from the book, exclusive SWiSH content, and a tryout version of SWiSHmax

From the contents
Foreword.

Acknowledgments.

Introduction.

Part I: Getting Started with SwiSHmax.

Chapter 1: SWiSHmax QuickStart.

Chapter 2: Welcome to SwiSHmax.

Chapter 3: Starting a New Movie Project.

Part II: The Basic SWiSHmax Building Blocks.

Chapter 4: Viewing a Movie's Content.

Chapter 5: Drawing in SwiSHmax.

Chapter 6: Modifying Basic Shapes.

Chapter 7: Choosing and Using Color.

Chapter 8: Working with Images.

Chapter 9: Using Animations and Flash Movies in SwiSHmax.

Chapter 10: Working with Text.

Chapter 11: Adding Sound.

Part III: Animating Your Movie.

Chapter 12: Introducing Movie Effects.

Chapter 13: Using Basic and Authored Effects.

Chapter 14: Customizing Core Effects.

Part IV: Exploring SWiSHmax Objects.

Chapter 15: Creating Sprite and Instance Objects.

Chapter 16: Building Buttons.

Part V: Adding Interactivity to a Movie.

Chapter 17: Writing Scripts in the Script Panel.

Chapter 18: Understanding Events.

Chapter 19: Applying Actions to Control a Movie.

Part VI: Distributing SWiSHmax Movies.

Chapter 20: Testing Movies and Preparing for Export.

Chapter 21: Exporting SWiSHmax Movies.

Chapter 22: Using SWiSHmax SWF Movies in Other Programs.

Part VII: Sample Projects.

Chapter 23: Building Menus.

Chapter 24: Welcome to Preloaders.

Chapter 25: Constructing a Web Site Interface.

Chapter 26: Constructing a Shopping Cart Using SWiSHmax and PHP.

Chapter 27: Building a SWiSHmax Image Gallery.

Chapter 28: Building a Daily Horoscope in SwiSHmax.

Part VIII: Appendixes.

Appendix A: About the Contributors.

Appendix B: Web Sites of Interest.

Appendix C: Menus, Toolbars, and Keyboard Accelerators.

Appendix D: SWiSHmax Effects.

Index.


 
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