Ladd, Brian C. / Jenkins, Christopher James Introductory Programming with Simple Games Using Java and the Freely Available Networked Game Engine
- April 2010 51,90 Euro 2010. 506 Seiten, Softcover ISBN-10: 0-470-21284-5 ISBN-13: 978-0-470-21284-4 - John Wiley & Sons
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Langtext This is an excellent resource for programmers who need to learn Java but aren't interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they've learned in order to build their skills.
Aus dem Inhalt 1 Getting Started: What's in a Game?
2 Your First Program
3 Deciding What Happens: if
4 Components: Names, Types, Expressions
5 Rules: Methods, Parameters, and Design
6 Components Meet Rules: Classes
7 Collections: ArrayLists and Iteration
8 Multidimensional Data Structures
9 Scanner and String: Character Input
10 Console I/O: Games without FANG 321
11 More Streams: Separating Programs and Data
12 Lists of Lists and Collision Detection
13 Interactive Fiction
A Java Language Keywords B References C Java Templates D FANG Color Names Index