John Wiley & Sons C Programming For Dummies Cover Get an A grade in C As with any major language, mastery of C can take you to some very interesting .. Product #: 978-1-119-74024-7 Regular price: $25.14 $25.14 Auf Lager

C Programming For Dummies

Gookin, Dan


2. Auflage Dezember 2020
464 Seiten, Softcover
Wiley & Sons Ltd

ISBN: 978-1-119-74024-7
John Wiley & Sons

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Get an A grade in C

As with any major language, mastery of C can take you to some very interesting new places. Almost 50 years after it first appeared, it's still the world's most popular programming language and is used as the basis of global industry's core systems, including operating systems, high-performance graphics applications, and microcontrollers. This means that fluent C users are in big demand at the sharp end in cutting-edge industries--such as gaming, app development, telecommunications, engineering, and even animation--to translate innovative ideas into a smoothly functioning reality.

To help you get to where you want to go with C, this 2nd edition of C Programming For Dummies covers everything you need to begin writing programs, guiding you logically through the development cycle: from initial design and testing to deployment and live iteration. By the end you'll be au fait with the do's and don'ts of good clean writing and easily able to produce the basic--and not-so-basic--building blocks of an elegant and efficient source code.
* Write and compile source code
* Link code to create the executable program
* Debug and optimize your code
* Avoid common mistakes

Whatever your destination: tech industry, start-up, or just developing for pleasure at home, this easy-to-follow, informative, and entertaining guide to the C programming language is the fastest and friendliest way to get there!

Introduction 1

Part 1: The ABs of C 7

Chapter 1: A Quick Start for the Impatient 9

Chapter 2: The Programming Thing 21

Chapter 3: Anatomy of C 29

Part 2: C Programming 101 43

Chapter 4: Trials and Errors 45

Chapter 5: Values and Simple Math 57

Chapter 6: A Place to Put Stuff 67

Chapter 7: Input and Output 83

Chapter 8: Decision Making 97

Chapter 9: Loops, Loops, Loops 115

Chapter 10: Fun with Functions 133

Part 3: Build Upon What You Know 151

Chapter 11: The Unavoidable Math Chapter 153

Chapter 12: Give Me Arrays 173

Chapter 13: Fun with Text 193

Chapter 14: Structures, the Multivariable 211

Chapter 15: Life at the Command Prompt 221

Chapter 16: Variable Nonsense 233

Chapter 17: Binary Mania 249

Part 4: The Advanced Part 267

Chapter 18: Introduction to Pointers 269

Chapter 19: Deep into Pointer Land 285

Chapter 20: Memory Chunks and Linked Lists 305

Chapter 21: It's About Time 329

Part 5: And the Rest of It 337

Chapter 22: Permanent Storage Functions 339

Chapter 23: File Management 359

Chapter 24: Beyond Mere Mortal Projects 369

Chapter 25: Out, Bugs! 381

Part 6: The Part of Tens 393

Chapter 26: Ten Common Boo-Boos 395

Chapter 27: Ten Reminders and Suggestions 403

Part 7: Appendices 411

Appendix A: ASCII Codes 413

Appendix B: Keywords 419

Appendix C: Operators 421

Appendix D: Data Types 423

Appendix E: Escape Sequences 425

Appendix F: Conversion Characters 427

Appendix G: Order of Precedence 429

Index 431
Dan Gookin has been writing about technology for more than 30 years-and wrote the very first For Dummies book in 1991! Since then he's written gizmo- and tech innovation-focused bestseller after bestseller, including Word 2019 For Dummies, Android For Dummies, 2nd Edition, and many more!