John Wiley & Sons Twitch Cover Twitch is the leading live streaming platform in most of the world and an integral part of contempor.. Product #: 978-1-5095-5858-2 Regular price: $57.85 $57.85 Auf Lager

Twitch

Johnson, Mark R.

DMS - Digital Media and Society

Cover

1. Auflage Juni 2024
272 Seiten, Hardcover
Sachbuch

ISBN: 978-1-5095-5858-2
John Wiley & Sons

Kurzbeschreibung

Twitch is the leading live streaming platform in most of the world and an integral part of contemporary digital gaming. Millions of people broadcast their digital game play (as well as other activities) to over a hundred million people who regularly visit the site.
In this accessible book, Mark R. Johnson offers both a synthesis of existing Twitch research and a new way to understand Twitch as a public forum for gaming. Drawing on ideas of the ancient Greek ""agora"" or public forum, Johnson demonstrates how Twitch has become the key location for digital game players looking to understand what is contemporary, relevant, and important in modern gaming culture. He argues that Twitch has constructed a very particular kind of public forum for gaming, an understanding which emerges from analysing the platform through its technological infrastructure, its streamers and viewers, its broadcast content, and its tightly knit communities. While this forum helps shape gaming culture, it also exhibits many of gaming's existing problems with harassment and cultural exclusivity. Despite being the essential public space for contemporary gaming, Johnson shows how Twitch is far more complex than it first appears.
This book is essential reading for students and scholars of games and streaming studies, media studies, and anyone with an interest in the rapidly changing nature of online communication.

Weitere Versionen

Softcover

Twitch is the leading live streaming platform in most of the world and an integral part of contemporary digital gaming. Millions of people broadcast their digital game play (as well as other activities) to over a hundred million people who regularly visit the site.
In this accessible book, Mark R. Johnson offers both a synthesis of existing Twitch research and a new way to understand Twitch as a public forum for gaming. Drawing on ideas of the ancient Greek ""agora"" or public forum, Johnson demonstrates how Twitch has become the key location for digital game players looking to understand what is contemporary, relevant, and important in modern gaming culture. He argues that Twitch has constructed a very particular kind of public forum for gaming, an understanding which emerges from analysing the platform through its technological infrastructure, its streamers and viewers, its broadcast content, and its tightly knit communities. While this forum helps shape gaming culture, it also exhibits many of gaming's existing problems with harassment and cultural exclusivity. Despite being the essential public space for contemporary gaming, Johnson shows how Twitch is far more complex than it first appears.
This book is essential reading for students and scholars of games and streaming studies, media studies, and anyone with an interest in the rapidly changing nature of online communication.

Acknowledgements

Introduction
Chapter 1: The Platform
Chapter 2: Twitch Users
Chapter 3: Twitch Content
Chapter 4: Community and Culture
Conclusion

Bibliography
Index
Mark R. Johnson is Lecturer in Digital Cultures at the University of Sydney.