John Wiley & Sons Microsoft Flight Simulator X For Pilots Cover It's the next best thing to being up there Why use Microsoft Flight Simulator for real-world flight.. Product #: 978-0-7645-8822-8 Regular price: $24.21 $24.21 In Stock

Microsoft Flight Simulator X For Pilots

Real World Training

Van West, Jeff / Lane-Cummings, Kevin

Cover

1. Edition July 2007
752 Pages, Softcover
Wiley & Sons Ltd

ISBN: 978-0-7645-8822-8
John Wiley & Sons

Further versions

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It's the next best thing to being up there

Why use Microsoft Flight Simulator for real-world flight training? Because it gives you the best possible head start and enables you to learn at your convenience. Flight Simulator provides scenario-based training that lets you practice handling almost any situation. It offers advantages you don't even get in a real plane--the option to set up any kind of weather or equipment failures, stop midway and redo a procedure, or get the view from outside the airplane. FSX isn't a game. It's a training mission for virtual and real aviators alike.

* Install Flight Simulator and set up a training program from Student Pilot through Airline Transport Pilot
*

Use the custom flight lessons on the companion Web site to prepare for actual flight training
*

Practice the fundamentals of flight--starting the engine, taking off and landing, and performing pre-flight checks
*

Learn to handle different types of aircraft
*

Experience the effects of wind and weather
*

Prepare for emergency situations and learn to navigate by both old-fashioned and modern methods
*

Communicate with air traffic control
*

Build practice time that can help you prepare for license exams

Use stunning visuals to practice in any conditions

Master expert-level, high-performance maneuvers

Companion Web site
Visit www.wiley.com/go/flightsim to find sample flights for each lesson in the book, demonstrations of flight maneuvers, and two bonus chapters.

About the Authors.

Credits.

Acknowledgments.

PART I: PREFLIGHT.

Chapter 1. Flight School Setup.

Chapter 2. First Flight in the Piper J-3 CUB.

PART II: SPORT PILOT.

Chapter 3. Ground Reference Maneuvers.

Chapter 4. Airport Operations.

Chapter 5. Old-Fashioned Navigation.

Chapter 6. Emergencies.

Chapter 7. Performance Takeoffs and Landings.

Chapter 8. Slow Flight, Stalls, and Spins.

PART III: PRIVATE PILOT.

Chapter 9. First Flight in the Cessna 172SP.

Chapter 10. Radio Navigation with Tradional Avionics.

Chapter 11. First Flight with the G1000.

Chapter 12. Night Flight.

Chapter 13. Weather.

Chapter 14. Maximizing Performance.

PART IV: INSTRUMENT RATING.

Chapter 15. Basic Attitude Instrument Flying.

Chapter 16. IFR Flight.

Chapter 17. Instrument Approaches.

Chapter 18. GPS Approaches.

Chapter 19. Additional Instrument Approaches.

Chapter 20. IFR Emergencies.

PART V: COMMERCIAL LICENSE.

Chapter 21. Multiengine Flying in the Beechcraft Baron.

Chapter 22. Commercial Flight Maneuvers.

Chapter 23. Flying with One Feathered.

PART VI: ATP AND BEYOND.

Chapter 24. Multiplayer.

Chapter 25. Virtual Airlines and Online Flying.

Chapter 26. Virtual Air Traffic Control.

Chapter 27. Conclusion.

Index.
"I keep this book on visual at all times, as it's destined to become a classic. THE book to read about serious flight-simulation". (fs-dev-support.com/jarn, Monday 17th September)
Jeff Van West is a certified flight instructor in both single and multi-engine aircraft and editor of the professional pilot magazine IFR. He has written training curricula for both computer simulation and general aviation programs.

Kevin Lane-Cummings is a pilot, flight instructor, educator, and technical communication professional. He has worked for aerospace megacorporations, science museums, flight schools, public TV stations, and Internet publishers.