Parallel and Distributed Simulation Systems
Wiley Series on Parallel and Distributed Computing

1. Edition January 2000
XX, 300 Pages, Hardcover
Wiley & Sons Ltd
Short Description
The rapid expansion of the Internet has made parallel and distributed stimulation (PADS) a hot technology indeed. It is now used not only to analyze the behavior of such systems as air traffic control or future communication networks, but also in computer generated "virtual worlds" such as flight simulation training devices and computer wargames. In this book, PADS expert Richard Fujimoto draws on 10 years of research work to give us a comprehensive, one-stop reference to all aspects of the technology. In addition to explaining the benefits of using PADS, Dr. Fujimoto covers terminology, applications, hardware platforms, and underlying technologies.
A state-of-the-art guide for the implementation of distributed simulation technology.
The rapid expansion of the Internet and commodity parallel computers has made parallel and distributed simulation (PADS) a hot technology indeed. Applications abound not only in the analysis of complex systems such as transportation or the next-generation Internet, but also in computer-generated virtual worlds for military and professional training, interactive computer games, and the entertainment industry.
In this book, PADS expert Richard M. Fujimoto provides software developers with cutting-edge techniques for speeding up the execution of simulations across multiple processors and dealing with data distribution over wide area networks ,including the Internet. With an emphasis on parallel and distributed discrete event simulation technologies, Dr. Fujimoto compiles and consolidates research results in the field spanning the last twenty years, discussing the use of parallel and distributed computers in both the modeling and analysis of system behavior and the creation of distributed virtual environments.
While other books on PADS concentrate on applications, Parallel and Distributed Simulation Systems clearly shows how to implement the technology. It explains in detail the synchronization algorithms needed to properly realize the simulations, including an in-depth discussion of time warp and advanced optimistic techniques. Finally, the book is richly supplemented with references, tables and illustrations, and examples of contemporary systems such as the Department of Defense's High Level Architecture (HLA), which has become the standard architecture for defense programs in the United States.
Discrete Event Simulation Fundamentals.
PARALLEL AND DISTRIBUTED DISCRETE-EVENT SIMULATION.
Conservative Synchronization Algorithms.
Time Warp.
Advanced Optimistic Techniques.
Time Parallel Simulation.
DISTRIBUTED VIRTUAL ENVIRONMENTS (DVEs).
DVEs: Introduction.
Networking and Data Distribution.
Time Management and Event Ordering.
References.
Index.