Modeling the Environment
Techniques and Tools for the 3D Illustration of Dynamic Landscapes

1. Edition April 2012
288 Pages, Softcover
Wiley & Sons Ltd
A single-source guide to harnessing the power of 3D
visualization tools for analysis and representation of
landscapes
Current technology allows designers to model environmental
phenomena and space in new and exciting ways that go beyond the
two-dimensional plane. The models, illustrations, and animations
that can be created usher in a new paradigm of landscape
representation that can become analytical tools as well as
beautiful imagery. The text focuses on digital modeling methods
that can be used to express rich environments using digital tools
to develop, composite, and animate scenes.
This full-color book provides coverage of 3D visualization tools
for land planning and landscape architecture. The methods and
theories in Modeling the Environment present landscape
representation around a core set of ideas--scene, object,
terrain, environment/atmosphere, time/dynamics, and the
composite--that centers representation on human experience.
Supported by www.lab.visual-logic.com, a website offering tutorials
and forums, the text shows you how to use Autodesk 3ds Max to
create dynamic landscape environments while also referring to a
range of other tools including Google SketchUp, Autodesk Maya, and
AutoCAD Civil 3D. It also demonstrates how to integrate 3D
visualization tools into existing workflows, and offers critical
coverage of intelligent drawings and representations, giving you a
glimpse at the future of the profession. This book:
* Includes sections intended to build upon one another in order to
understand the environment as a composite representation of
multiple systems interacting
* Shows how to integrate 3D visualization tools into existing
workflows, as opposed to offering an entirely new workflow
* Emphasizes modeling, animation, and simulation as both design
analysis tools and presentation tools
Modeling the Environment is essential reading for professionals
in landscape architecture, urban planning and design, architecture,
and related disciplines who are looking to be at the forefront of
technology.
Preface
Acknowledgments
Part 1: Introduction
Chapter 1: Overview of Media
Chapter 2: Digital Media Industries
Chapter 3: Digital Media
Chapter 4: Representation, Illustration and Simulation
Chapter 5: Design Practice
Part 2: Scene
Chapter 6: Diorama: Setting the Stage
Chapter 7: Arranging the Elements
Chapter 8: Composition & Views
Chapter 9: Movement in the Environment
Part 3: Object
Chapter 10: Object
Chapter 11: Overview Modeling
Chapter 12: Using CAD Linework
Chapter 13: Polygon Modeling
Chapter 14: Spline Modeling
Chapter 15: Materiality
Part 4: Terrain
Chapter 16: Terrain . Surface
Chapter 17: Terrain Construction
Chapter 18: Terrain Modeling . Meshes
Chapter 19: Surface Materials
Chapter 20: Distributions
Part 5: Atmosphere
Chapter 21: Lighting . Atmosphere
Chapter 22: Rendering and Lighting Systems
Chapter 23: Atmospheric Conditions
Chapter 24: Advanced and Realtime Lighting Systems
Chapter 25: Temporal Atmospheres
Part 6: Simulation
Chapter 26: Animation
Chapter 27: Linking . Controllers
Chapter 28: Animation Techniques
Chapter 29: Simulation . Rigid Bodies
Chapter 30: Simulation . Particles and Soft Bodies
Chapter 31: Scripting
Part 7: Composite
Chapter 32: Composite Imagery
Chapter 33: Composite . Scene States . Batch
Chapter 34: Illustrative Composite
Chapter 35: Animated Composite
Bibliography
Image Credits
Index